
The game was noteworthy for it GHOUL engine, which made for copious amounts of dismemberment and gore. Inspired by the magazine of the same name, the game had you working as a mercenary hunting down a terrorist group that had stolen nuclear warheads. Maybe I'll just run around the demo again, alone.As a young gorehound gamer, Raven Software’s Soldier of Fortune series made me feel like a kid in a candy store. The result was a lot of tension when it came to defending or capturing that suitcase and making a sprint to escape.Īs far as I can tell, there's no way to buy a digital copy of Soldier of Fortune 2 anymore, and even the grotty, budget sequel Payback is nowhere to be found. Or at least, your bullets and throwing knives did. The singleplayer felt like grotesquely deleting parts of 3D models, but the multiplayer felt like the firefights mattered. 'Oh, I hit him in the leg twice, then the shoulder.' In brief, I liked that I could fire at someone from far away, be uncertain as to what exactly happened, and then amble over to the grim tableau to find out.

Yet the system - called GHOUL 2.0, which makes me cringe now - felt oddly much more meaningful in multiplayer in ways I'm not sure I can explain without sounding ghoulish myself. Faces would explode into perhaps three distinct pieces instead of twelve. Bullets still left gaping wounds upon their targets, but the mutilation wasn't quite so granular.

In multiplayer, Soldier of Fortune's defining feature was toned down. But the demo! The demo and its capture-the-suitcase multiplayer mode and a level set in Matrix-aping high-rise offices and rooftops - I played that for dozens of hours. Have I played Soldier of Fortune 2? To be honest, I don't think I lasted longer than the first mission in the full game's singleplayer campaign. One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game recommendations.
